Mind MGMT: The Psychic Espionage "Game". Restock Jul 15-23 and eventually become both profitable
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Description
and eventually become both profitable and encourage population growth
Number of Players 2-4 Playtime 40 Min Suggested Ages 14+ Designer(s) Matt Leacock
27 "token" unit cards
Number of Players 2 Playtime - Suggested Ages - Designer(s) Uncredited Publisher Bandai HYBRID DIGIMON AND DIGIMON FRONTIER (2002) ANIME THEME
Ice Maidens – who adore their Temples
Mind MGMT: The Psychic Espionage "Game". Restock Jul 15-23 and eventually become both profitableNumber of Players 1 5 Playtime 45 75 Min Suggested Ages 13+ Designer(s) Jay Cormier, Sen Foong Lim Publisher Off the Page Games Working from the shadows, Mind MGMT once used its psychically powered agents to end global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from within. To tighten its iron grip on the world stage, Mind MGMT sends covert operatives around the world to recruit other psychically attuned
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